PloxOS
The software that keeps the room playing.
On the Cube
The host
The network
Makes the Cube's WiFi and opens the lobby on every phone that joins.
The lobby
Knows who is playing, who is hosting and keeps your place if your phone locks.
The scores
Keeps the evening's scoreboard and the official state of every game.
On the phones
The players
In the browser
No app to install. Join the WiFi and PloxOS opens on its own.
Runs the game
One phone runs the game's rules in the background while it plays.
Your own screen
Every phone draws the game for its player, with big buttons and clear type.
Carries on
When a phone leaves, the game moves.
- 0s
Playing
Sam's phone is running the game.
- Every 2s
Saved
The Cube keeps a copy of where things stand.
- Sam leaves
Moving
The Cube hands the game to the next phone.
- A moment later
Carrying on
Play picks up from the last save.
Updates when you say
When the Cube is online it checks for a new PloxOS. It always asks first, and the light glows orange while it installs.
New games, no new box
Games are separate from PloxOS. New games and game updates arrive as downloads, so the Cube keeps getting better.
Local first
No account is needed to play, and the games themselves run entirely in the room, on the Cube and the phones.
Private cards stay private
Games can send things to one phone only, like your hand in Texas Hold'em. Nobody else's screen shows it.