School Wars 2.0
Real time strategy. Send your students, take the town.
Four schools fight for the town in real time. Train students, send them out, take fields and be the last school standing.
- Players
- 1 to 4 players, others watch
- Length
- About 15 minutes
- Phone
- Phone held upright
About the game
Each school trains students on its own. Tap your school, tap a field, choose how many to send, and watch them march down the roads.
Fights happen by themselves in real time. Survivors level up from Recruit to Legendary, and every connected field makes your school stronger. Break an enemy's supply line and their fields stop helping them.
How to play
- 1Pick a school: Greenfield, Sunnyside, Violet Hill or Blackwood. Each has its own strengths.
- 2Send students from your school to take fields and special buildings.
- 3Keep your fields joined to your school. A cut supply line loses its bonus.
- 4Take every school to win. Classic, 2 v 2, Survival and a five mission Campaign.
Bots in every corner
Play alone against three bots, or let bots fill the empty schools. Easy, Normal or Hard.
Fair maps, every time
Every map is one quarter rotated four times, including Chaos, a new random town each game.
Campaign saved on the Cube
Five missions unlocked in order, with progress kept on the Cube for next time.
If a phone leaves
If the phone running the war leaves, another phone restores the whole town and the war carries on. A player who drops is covered by a bot until they are back.